Weight distribution during cornering is a trivial calculation with a determinate solution, but what about lateral force distribution?

2021.12.02 18:32 Alsiqht Weight distribution during cornering is a trivial calculation with a determinate solution, but what about lateral force distribution?

Let's assume we're traveling steady-state around a circle. Obviously, the distribution of weight (normal force) between the inner and outer wheels is extremely easy to calculate. All you need to know is the track, cg height, vehicle mass, and lateral acceleration (which is calculated with velocity and radius).
Here's my question though: how is the lateral force on the tires distributed between inner and outer? Is there a way to calculate it easily like weight distribution that I'm missing, or is it simply an overconstrained problem that requires more complex simulation? Obviously you can calculate the maximum grip using the normal force and friction coefficient, but maximum grip isn't the actual force being exerted in an arbitrary corner. Looking for any info anyone has!
submitted by Alsiqht to F1Technical [link] [comments]

2021.12.02 18:32 SplatteredCow69 So uhh

The wubbox sale huh? Totally didn’t save up 150M for that… totally don’t have every wubbox on every island except for gold and wublin island now… nope…
submitted by SplatteredCow69 to MySingingMonsters [link] [comments]

2021.12.02 18:32 BIG_DECK_YT What's your biggest issue with the DLC characters?

So I posted a thread about what people think about Happy Chaos and while a lot was discussed, a point which I noticed being made by multiple people was that they are actually underwhelmed by him as a character. The general point being made was that the DLC characters for now are being made to be cool, instead of effective in the game. I wonder how many people feel like that? Do you think Goldlewis, Jack-O and Happy Chaos don't really have a chance in the competitive scene? Does that even matter? Do they have too many dedicated bars other than the super bar? Are they too heavy on mechanics without efficiency? Do you think that we should continue with the rule of cool? Do you even care? Let's talk about it.
submitted by BIG_DECK_YT to Guiltygear [link] [comments]

2021.12.02 18:32 ScientistOver6575 My Parents are so God Damn oblivious and narcissistic. BONUS: Rant about my birth mom

My Parents are so God Damn oblivious and narcissistic. BONUS: Rant about my birth mom submitted by ScientistOver6575 to insaneparents [link] [comments]

2021.12.02 18:32 Nicgan100 How about that Joe Biden?

submitted by Nicgan100 to AskReddit [link] [comments]

2021.12.02 18:32 Scacco_matto04 Preferirei un altro look down piuttosto che questo:

Preferirei un altro look down piuttosto che questo: submitted by Scacco_matto04 to nFire [link] [comments]

2021.12.02 18:32 stareren Confusion on Mcqueen's stand discs

I'm watching part 6 and in episode 7, Emperio tells Jolyne is that Ermes put Mcqueen's memory disc back in and he came back to life, but then Emperio gives the memory disc to Jolyne. How does that even work? You can pull discs back out?
submitted by stareren to StardustCrusaders [link] [comments]

2021.12.02 18:32 The-God-Obito-Uchiha To my "YOU" fans. You may know the character Ryan from season 3....does this guys behavior (and looks kinda) not remind you of someone maybe another ryan??...There's no such thing as a coincidence

To my submitted by The-God-Obito-Uchiha to h3h3productions [link] [comments]

2021.12.02 18:32 SpittinSpells Do you feel unsatisfied after?

If you are touching your ass when jacking off, do you feel unsatisfied after? Sometimes when I touch my ass/prostate and cum I never cum as hard. It leaves me feeling almost like I need to fuck something.
submitted by SpittinSpells to askgaybros [link] [comments]

2021.12.02 18:32 CardNo2290 What is the reason my city is full of social housing?

submitted by CardNo2290 to NoStupidQuestions [link] [comments]

2021.12.02 18:32 dbj989 [Jeff Zrebiec] Ravens injury report DNP: FB Patrick Ricard (foot/thigh); TE Nick Boyle (knee); OT Al Villanueva (vet day), Cedric Ogbuehi (thigh); OLB Odafe Oweh (shoulder); NT Brandon Williams (vet day); CBs Marlon Humphrey (illness), Tavon Young (illness), Chris Westry (thigh)

submitted by dbj989 to ravens [link] [comments]

2021.12.02 18:32 ET56uwu This guy's cover has been blown.I think.

This guy's cover has been blown.I think. submitted by ET56uwu to NANIKPosting [link] [comments]

2021.12.02 18:32 agentolga25 Trishas live tonight... CATS . Here she says she would kill cats and dogs https://www.youtube.com/watch?v=3gUlRMJiKa8

Trishas live tonight... CATS . Here she says she would kill cats and dogs https://www.youtube.com/watch?v=3gUlRMJiKa8 submitted by agentolga25 to Trishyland [link] [comments]

2021.12.02 18:32 lowkeyalchie Are these red flags?

I've had multiple bad experiences in therapy, but I need help, so I scheduled an appointment with the only therapist I could get an appointment with through my work (they pay for it).
Yesterday was my initial appointment and I have mixed feelings. I'm trying to be positive, but I'm really afraid of another bad experience. Would you consider the following red flags? I'm trying to gain some clarity

  1. They stated that a patient's sexual orientation is "none of their business." I'm bi, and would like to explore my relationship with gender
  2. They stated they are not interested in discussing my traumatic past, but rather focusing on the now. When I stated I feel I need to discuss these things I didn't get a resolution
  3. They gave me the "name one thing you can feel, taste, smell" exercise for anxiety. When I stated I have used this extensively in the past to no avail, they didn't take me seriously
  4. They told me to just "think of your favorite song" when I feel anxious. Again, I stated that I have tried this, described how I did it, and that it did not help. I was dismissed and told therapy wouldn't be easy. I wasn't given any more techniques
Is this normal, or am I projecting? I do have another appointment scheduled
submitted by lowkeyalchie to therapy [link] [comments]

2021.12.02 18:32 Shellylynn13 Huns are getting desperate in my hometown

Huns are getting desperate in my hometown submitted by Shellylynn13 to antiMLM [link] [comments]

2021.12.02 18:32 TweetArchiveBot >> Tweet deleted by BigDaddyLiberty at 2021-12-02 21:32:34.443068. ID: 1351063624534601732

Annoyingly the Twitter API doesn't supply any actual information about deleted tweets other then it's ID, so for now the best I can do is give you a notification that some Tweet has been deleted.
submitted by TweetArchiveBot to LibertyRSA [link] [comments]

2021.12.02 18:32 Majopajojo Guess who is behind the wheel

Guess who is behind the wheel submitted by Majopajojo to ForzaHorizon [link] [comments]

2021.12.02 18:32 UltimateMuffinMan Galaxy drops are screwed up.

I'm not sure when this started happening (been playing on and off) but galaxy drops are not the way they used to be.
Previously, when people would exit your galaxy, they would consistently exit on the left side under the wing of the galaxy. This made dropping full squads onto a specific location (doorway entrance, roof, ect) possible and relatively consistent.
Now people exit at all different points around the galaxy. This is pretty dumb because it removes the ability for people to just drop right into a room breach. It guarantees your group to be spread out.
Please take a look at this.
submitted by UltimateMuffinMan to Planetside [link] [comments]

2021.12.02 18:32 D2R-4 Now that patching has started, here’s the Dream Content patch!

New character Mode option
-------------------------------------------------------------------To welcome those changes without imposing them on those who want to enjoy the remaster in its Pure form, a new game mode will be proposed on character creation alongside laddenon-ladder , classic/expansion, softcore/hardcore
This new option will make you choose between RemasteRebirth
Remaster character option allows them to play the game as it was released on launch, bugs aside Super Unique Unique models
The talented artists at blizzard have worked on super uniques to give them each their own Unique model.
Keep in mind that Diablo 2 was rushed and cut short to fit a certain release date constraint which forced the devs to use shortcuts like simply recolouring special monsters to make them different than the normal ones
Instead of being slightly different, super unique monsters now have their own models that reflect their name and story.
Ie: The Countess isn’t just a recoloured dark huntress, she’s now represented with her canon black dress soaked in blood
Ie: tree head wood fist is now a Brute with a Tree head and a trunk arm
=>The 9 Circles of Hell:Improving and widening endgame farming areas Note: could be less circles, 9 is thematic to Dante’s inferno. Could be lowered to 4 like Diablo 1 area 13-16 but it would create a steeper progression and i think we should avoid the D3 Inferno mistake which cranked difficulty too fast
How it works
Beat Nightmare and you appear in act 1 of the 9th circle of hell
Only this circle grants you skill/stats/resist rewards. But to compensate, it grants respec
Besting the 9th circle of hell you gain access to the 8th circle of hell which is harder, +2 to all Monsters and area levels
Follow this concept until you arrive at the final circle of hell where All areas are at least alvl85 allowing people to farm in new ways but beware, everything is harder…Diablo is now stronger than Uber diablo

You would see people doing full clear countess runs, hell tombruns, cow game would be back on the menu
This way the game doesn’t get new content, it just unlocks already existing content to new approaches
This is the minimum alteration of the game I think we can do to get something close to an endgame buff but it comes at a huge cost in difficulty… this isn’t powercreep, it’s risk vs reward
Note: people often talk about /players x command on bnet but this is different, /players x only affect “no drop”, it doesn’t change the a/mlvl which is important for drops limitations which is why people do Pitruns, it’s alvl85
=>Spawning Dclone through Unique item sink Note these values are examples, blizzard could tweak them to make them bigger or smaller
  • Each unique/set item are yielded a %chance to spawn Dclone based on rarity( ie:minimum soj to spawn Dclone is 75, so let’s say soj has 4% chance to spawn Dclone, mang song being 10x rarer would be 40%, the ward being 20x more common than soj would be 0.2%)
  • If you are the one that triggers the event, Dclone spawns in your game, X number of random game that have Baal quest completed see the event trigger as well
Voilà! Now you have a way so that everybody, rich and poor can participate in
Every unique/set item that drop now has a value/meaning and you got a sink/purpose for those items rather than leaving most of them on the ground. You bad luck streak finding only bad unique could be saved by those crappy unique spawn Dclone
This would give back the thrilling feeling of finding unique items to all of em, good and bad
That Eth Griffon you find isn’t completely useless anymore, it could exponentially increases your chances of spawning Dclone due to its rarity
Dclone spawning on soj is an incitement to dupe and a way to launder those duped items… that’s kinda dumb
Dclone SOJ counter was basically introduced to fight against duped soj, but nowadays there is no reason anymore to sink duped soj, if this stays based on soj, not only only rich people will be able to participate which would kill the community event aspect of it but it actually incite people to actually dupe soj to feed the mechanic lol Blizzard should learn from the Indian cobra bounty failure: wikipedia,org/wiki/Perverse_incentive)
Note: this doesn't make Dclone easier to spawn, there wouldn't be much more Anni's floating around, but it would make it a real Community event rather than hackers/cheater incited to dupe soj and sell them to launder them and make profit
It would turn the Dclone event from an Lottery with only golden tickets to a lottery where there are golden tickets as well as bronze, iron, copper, silver ones
=>Quality of item Base items can spawn Crude/Low quality/Cracked/Normal/Superior
This system is now expanded to magic/rare/unique/set items
Pristine rarity is added and has a 30% increased effect
A cube recipe is added to improve the quality of items up to a maximum of “normal”
=>Class specific unique/set items to spawn class skills Stuff like unique scepter is now able to spawn up to 3 random skills on it like white/rare/magic do
This would be a really fun chase to find good combo
Ie: mang song with +3 fireball implicit, making it a +10fireball staff
Ie2: aldur helm with +tornado
Ie3: astreon with +hammer
I think that adding this to the game could revalorize plenty of class oriented base unique and create a more healthy balance between unique and runewords
=>Synergy system 2.0 While the intent behind synergy system was noble, it ruined a lot of aspects of the game
  • it kills skills with bad synergies
  • it kills skills with too many synergies
  • it kills skills with too low synergies
  • it greatly weakened the concept of Hybrid build
  • it killed most of charges skills
  • it killed most of Oskill
  • it killed most of Trigger skills
  • it greatly weakened build diversity
The current synergy system is bad, By “bad” I mean the damage only aspect of synergy system. By being damage only it make it so skills that get low total %damage synergy or decent total damage synergy but with too many synergy are doomed, they can never be good or take too much investment to even be decent.
Also the way synergy system got implemented was bad because it mostly add synergies on the same branch of the tree, so if you make a fireball sorc, your synergies are also fire which sucks in terms of tactics against immunes. So if you want to be hybrid it will most likely suck/be impossible because you would need 2 skills with few synergies and high total damage% from sysnergies
The way they added synergy system also killed item granted skills… those skills were already balanced by being low level in a mindset of not requiring synergies, but since they added synergies they have been kept at the same low level and cannot benefit from synergies on other classes.
A better approach to Synergies would have been skill effects based on general skill type rather than Class and damage restricted
  • projectile
  • melee
  • cold
  • fire
  • magic
  • physical
  • lightning
  • poison
  • area
  • buff
  • summon
Here’s a quick display(fine tuning required) of what it would look like based on what i started to do for a Mod i wanted to make before Blizzard cut mod support
Then the synergy bonus from each skills is special perks proper those skills
Ie: magic arrow’s synergy bonus:
  • Gain 1 additional projectile per 10 projectile skill hard point
  • Gain 5%attack rating per attack skill hardpoint
  • gain 5% magic damage per Magic skill hard point
That way a sorc/pally/barb/necro/assassin using a bow could invest in their projectile/attack/magic skill to get that bonus on Witchwild String
Other example of what could be done with such system , take Vengeance
Ie: Vengeance’s synergy bonus
  • gain 5% fire damage & 1% chance to cast firestorm(same level as vengeance capped at 20) when striking per fire skill hard point
  • gain 5% cold damage & 1% chance to cast Glacial spike on striking per cold skill hard point
  • gain 5% lightning damage & 1% chance to cast shock web on striking per lightning skill hard point
  • gain 5% attack rating per Attack skill hard point
This system also makes it less reliant on “same type skills”. Ie: fireball being synergized by fire bolt which are both pretty much the same skill. But with this system you could buff your fireball through aoe,projectile and fire skill … allowing you to synergize fireball with a plethora of choices that aren’t just a projectile fire spell like it
TLDR: by changing specific synergy skills to more general type synergies you
  • revive ctc
  • give some love to cross class oskill
  • improve viability of builds that use more than 1 tree type
  • give a lot of flexibility in your choice of synergy
  • allows you to customize your skills
=>Enigma Enigma now has a new modline “Afflicted by Level 20 Blood mana curse when equipped” (Lvl20 blood mana: use life instead of mana with 100% increased cost)
=>Mouse confinement Added an toggle option that allows you to select if you want your cursor to be confined to you game or not when using the fullscreen game setting
=>Offline character profile You now have access to your character’s informations (character sheet+Gear+merc) while not connected in the game
Other players can also have access to this information via a link you can share
=>Merc upgrade Act 1 merc:
Now uses a rare quiver bound to the merc, this quiver has (*lvl) affixes, the mods of this quiver can be reroll via Ashera with gold cost
normal Merc now use strafe and exploding arrow
  • nm Merc now use immolation arrow and guided arrow
  • hell Merc now use freezing arrow and multi shot
Act 5 barb:
  • Norm Merc now use berserker and battle cry
  • Nm Merc now use throw and find potion
  • Hell Merc now use frenzy and howl
As for act 3 merc, they are iron wolf like was D1 sorcerer:
  • don’t try to melee anymore
  • norm Merc now use flame/shock/cold wave
  • nm Merc now use fire/cold/lightning elemental
  • hell Merc now use apocalypse fire/cold/lightning
=>Indestructible affix doesnt prevent the item from spawning ethereal anymore =>Socketing upgrade Unique/set/Rare Items that can spawn 5-6 socket now can roll 1-2 sockets at Larzuk/cube recipe Magic items that can spawn 5-6 sockets now can roll 3-4 sockets at Larzuk/cube recipe
=>Kicking players You can now kick players from your game
=>All skills can now be used on both mouse clicks Obviously restrict auras from character skills to 1 to avoid abuse
This would help so many builds, melees especially
It’s annoying to have a 3skill(wc,teleport,find item) rotation on right click for a singer but a Paladin only have 2( teleport conc) because somehow blessed hammer is allowed on left click but not war cry
It’s annoying that melee builds cannot benefit from the melee auto targeting mechanic on right click as soon as they have auras or other stuff that require right click
Note: for those who don’t know right click+melee skill has a special mechanic that makes you automatically attack monsters you encounter
You can make fun of console how much you want but damn the controls are superior just because of this
Changing this doesn’t changes the game, it makes it less clunky and more enjoyable
=>Immunity replacement Immunity are no longer a thing, they are now replaced with Super-resistant mechanic.
99% is now the maximum resistance a monster can have
Overcapped resistance still counts for resistance reduction and the overcapped resistance penalty (⅕) still exists
Overcapped resistance provides %life increased in exchange to the monsters. Meaning a monster with 125 fire resistance will have 99% effective fire resistance + 26% increased life bonus
=>Runeword over-restriction removal Runewords that require is specific item class to be created are no more, instead they now are all limited to Gearslot. So no more “can only be made in a sword”, its now “ Can only be made in a weapon” Runewords can now be created in Magic/rare/set/unique items but with a harsh effectiveness penalty of 25%/40%/50%/60% respectively and this on both the stats granted by the runeword and the base item
=>Shrine/Curse/Buff&debuff Shrine now protect you from curses, up to 10 times You can now have multiple shrines at once Shrine also apply to nearby party members when activated Curses do not share the same spot as battle cry anymore
=>Ingame lootfilter The game now has a loot filter that allows you to hide undesirable items but also personalize the appearance of items you may want to be more noticeable
=>Game creation/Join Game name now increments from you last game if that game name ended with “-#”
refresh game list should be player triggered only - like console and D3, being able to filtetag the activity of the game(not a replacement for current game system but rather as a filter) Baal run, chaos run,farming,trade,progression(updates in real time in which quest and act the game is),service,pvp
  • Game run timer
  • game you click on is copied to top box
  • players/description should be only one tab not 2
  • there should be a search box
  • you should be able to sort by new/fullness
  • there should be a game type like on console so people can choose act/quest/run/trade
  • kick player from game function(some restriction to avoid ruining hostility system)
  • typing the name of the game should show it’s information like when you click on it
  • you should be able to link items in your game name/description
  • longer game names
  • don’t need to leave the game to create a new one, you have access to it from ingame
=>Social The game now has a serverwide chat where people can chat together You get your friends activities notified to you like it was back in D2lod “ “xXreaperxX has joined a Hell game called Boobiesbaal-32” Text colours are brought back to D2lod colours. (Gold=Game System, people joining/leaving games, soj counter, white=ingame, people chatting ingame, green=Whispers, people and friends whispering to you, blue=Server system, servers are going down, etc
=>Anya quest reward upgrade [visual representation of the process: imgur,com/eziwaIc
Disclaimer: Have to mention beforehand
  • completing the quest grant you 1 for free, so 3 free shots like Akara's respec
  • This is only a visual transmutation, not stats is changed to the item in the process
  • Theres also a toggle created to switch Alt art on and Off for people who wants to know what other wear during Pvp (ideally inspect function)
  • there is also a warning message when trading a personalized item
  • The used item is gone... sacrificed in the process, cant get it back
  • this would have for effect to valourize items that look great/special but are bad, ie: Girswold edge or BoneSnap
why standard of heroes? First because it has no value and also Because Standard means "Banner, a visual representation of what you represent" and Heroes, therefor Standard of Heroes means " The visual representation of heores" and [Anya Kinda thinks you are a heroe: imgur,com/VW48DLW
The term Transmog doesn’t belong in Diablo franchise, even less in D2, by definition transmog is to change an appearance to look grotestque and funny, that’s not what we would aim in Diablo 2, we want to look good, heroic and intimidating. I’d called it personalized gear
=>We brought back organs
  • monsters now drop organs
  • Those organs have different ilvl and different effects
  • Those organs are used to craft White items into magic/rare items
  • ie: Heart= resistance, Brain=Skills, eye= damage. Fallen being fire oriented monsters, they heart would tend to give fire resistance to an armor, fire penetration to a weapon
  • Organs were originally meant to drop in D2 and be used to craft items
=>Diablo loot table Diablo and his lieutenants now have the right drop table according to the Level The game is named after him afterall
=>Crafting upgrade over 90% of crafting recipes are garbage, here is how to make crafting better and how to improve the appeal to those lacking recipes
1) Goodbye specific item restriction
No more “to make a caster helm it has to be a Mask!”, welcome “Helm craft requires… a helm”
If the person wants to make it in a barb helm… let him do it
If the player wants to make a blood craft Bow… let him do it
most crafts have bad fixed mods anyway, having restrictions is just detrimental to the game, which is why crafting has never been a thing in D2 beside a handful of craft like caster ring/amulet and blood gloves
2.1) Magic affix retention
Make it so that the sacrificed item has an impact on the craft by having a chance to retain the affixes
So if you have +3 jav magic gloves and blood craft them, you have a slight chance of keeping that +3jav on your crafted gloves
The chance to retain the mod isnt big, i think that 50/50 at max ilvl is a solid base but again it could be balanced differently
that 50% chance is split if there are 2 affixes on the magic item
This would greatly increase the interest over magic items, more interest over itemization = more interest to the game
2.2)Retention bonus
i think it would be cool to make the quality of the jewel help for the retention as well, ie: rare jewel gives+5% chance to retain, facet 10% and then ilvl of the jewel gives between 1-10%(ilvl1 to 99). so a rare ilvl 80 jewel would add 13% chance to retain on top of the
3) Improving lacking recipes
Considering the improvements brought by previous changes, some of them are now improved
but global improvements need to be done to clearly differenciate the recipes and give them personal perks
  • Weapon old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker Takes 3-7 Damage, +35-60% Enhanced Damage
-Weapon New:5% chance of casting slvl 5 corpse explosion on kill, +35-60% Enhanced Damage, 5-10% chance of deadly strike
  • Helmet old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-7 damage, +25-50 Defense vs. Missiles
  • Helmet new: 5% chance of casting Slvl 4 Amplify damage when hit, adds 3-7 damage, +25-50 Defense vs. Missiles
  • Chest Old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-10 damage, 10-20% Faster Hit Recovery
  • CHest New: +30-50% Enhanced damage, Attacker takes 3-10 damage, 10-20% Faster Hit Recovery
  • Gloves old: 5% chance of casting Slvl 4 Frost Nova when hit, +3-7 Damage to Attacker, Knockback
  • Gloves new: 5% deadly strike, Adds 3-7 Damage, Knockback
  • Belt old:5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-7 damage, 5-10% Damage to Mana
  • belt New: +10-20 strength, Adds 3-7 damage, 5-10% Damage to Mana
  • Boots Old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-7 damage, +25-60 Defense vs. Melee
  • Boots New: ? , Adds 3-7 damage, +25-60 Defense vs. Melee
  • Shield old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 30-100 damage, +5-10% Blocking
  • Shield New: 5% chance of casting Slvl 4 Enchant when hit, Attacker takes 30-100 damage, +5-10% Blocking
  • amulet old: 5% chance of casting Slvl 4 Frost Nova when hit, attacker takes 3-10 damage, 5-15% Chance of Monster Flee
  • Amulet new:5% chance of casting Slvl 4 Heart of the Wolverine when you Kill, Adds 3-10 damage, 5-15% Enhanced damage
  • Ring old: 5% chance of casting Slvl 4 Frost Nova when hit, Attacker takes 3-6 damage, +1-5 Dexterity
  • Ring new: 5% chance of casting Slvl (plvl*0.2) Bone spear on hit, adds 3-6 damage, +10-25 Dexterity
  • Weapon old:4-10% Regenerate Mana, +10-20 Mana, +1-5% Mana Steal
  • Weapon new :4-10% Regenerate Mana, +10-20 Mana, +1-2 to skill level
  • Helm old:4-10% Regenerate Mana, +10-20 Mana, 1-4% Mana Steal
  • Helm New: 4-10% Regenerate Mana, +10-20 Mana, 5-15% cast speed
  • Chest old: Regenerate Mana 4-12%, +10-20 Mana, +1-3 Mana Per Kill
  • Chest New: Regenerate Mana 4-12%, 5-10% increased mana, +2-4 to random spell
  • gloves old: +4-10% Faster Mana Regen, +10-20 Mana, +1-3 Mana Per Kill
  • gloves new: +4-10% Faster Mana Regen, 5-10% faster cast speed, +5-10 Mana Per Kill
  • Belt: fine
  • Boots old: Regenerate Mana 4-10%, Mana +10-20, Max Mana +2-5%
  • Boots new: Regenerate Mana 4-10%, Mana +10-20, Max Mana +5-10%
  • shield old :+4-10% Regenerate Mana, +10-20 Mana, +5-10 Blocking Percentage
  • shield New :+4-10% Regenerate Mana, 10-15% damage gained as mana, +5-10 Blocking Percentage
  • ring: fine
  • amulet: fine
  • Weapon old: Reduced Damage 1-4, Reduced Magic Damage 1-2, +5-10% Defense
  • Weapon new: 5% chance of casting slvl(plvl*0.2) Frost Nova On hit, +35-60% Enhanced Damage, Hit blinds target
  • Amulet:Reduces Damage 1-4, Reduces Magic Damage 1-2, +1-10% Blocking
  • Amulet:Reduces Damage 1-4%, Reduces Magic Damage 1-2%, +1-10% Blocking
  • Ring old:Reduces Damage 1-4, Reduces Magic Damage 1-2, +1-5 Vitality
  • Ring new:Reduces Damage 1-4%, Reduces Magic Damage 1-2%, +5-10 Vitality
  • Helm old:Reduces Damage 1-4, Reduces Magic Damage 1-2, +5-10% Lightning Resistance, +10-30% Defense
  • Helm New: Reduces Damage 1-4%, Reduces Magic Damage 1-2%, +1-3% to Lightning maximum resistance, defence, +50-100% Defense
  • Boots old: Reduces Damage 1-4, Reduces Magical Damage 1-2, 5-10% Fire Resistance, +10-30% Defense
  • Boots New: Reduces Damage 1-4%, Reduces Magical Damage 1-2%, +1-3% to Fire maximum resistance, +50-100% Defense
  • Shieldold: Reduces Damage 1-4, Reduces Magic Damage 1-2, 5-10% Resist Magic, +10-30% Defense
  • Shield New: Reduces Damage 1-4%, Reduces Magic Damage 1-2%, 5-10% Magic absorb, +150-200% Defense
  • Gloves old:Reduces Damage 1-4, Reduces Magical Damage 1-2, +5-10% Resist Cold, +10-33% Defense
  • Gloves New: Reduces Damage 1-4%, Reduces Magical Damage 1-2%, +1-3% to maximum cold resistance, +30-80% Defense
  • Chest old:Reduces Damage 3-9, Reduces Magic Damage 2-5, Half Freeze Duration, Increased Defense 10-30%
  • Chest New :Reduces Damage 3-9%, Reduces Magic Damage 2-5%, Cannot be frozen, Increased Defense 50-100%
  • Belt old:Reduces Damage 3-9, Reduces Magical Damage 2-5, 5-10% Resist Poison, +10-30% Defense
  • Belt New:Reduces Damage 3-9%, Reduces Magical Damage 2-5%, +1-3% to maximum poison resistance,50% reduced poison length, +50-100% Defense
Blood: ( to be continued)
  • Weapon old:1-4% Life Leech, +10-20 Hit Points, +35-60% Damage
  • Weapon new:5-10% Life Leech, 5-15% open wounds, +35-60% Damage
  • Amulet old:1-4% Life Steal, +10-20 Hit Points, 5-10% Faster Walk/Run
  • Amulet new:1-4% Life Steal, 3-5% increased life, 5-10% Faster Walk/Run
  • Ring old:1-3% Life Leech, +10-20 Hit Points, +1-5 Strength
  • Ring new:1-3% Life Leech, 1-3% increased life, +5-10 Strength
  • Helm old :1-4% Life Leech, +10-20 Hit Points, 5-10% chance of Deadly Strike
  • Helm new:1-4% Life Leech, 3-5% increased life, 5-10% chance of Deadly Strike
  • Boots:1-3% Life Leech, +10-20 Hit Points, +5-10 Life Regeneration
  • Boots:1-3% Life Leech, 3-5% increased life, +5-10 Life Regeneration
  • Shield old:1-4% Life Steal, +10-20 Hit Points, Attacker takes 4-7 damage
  • Shield new:1-4% Life Steal, 5-8% increased life, 5% chance of casting slvl 1 life tap when struck
  • belt old: 1-3% Life Leech, +10-20 Hit Points, Open Wounds 5-10%
  • belt new: 1-3% Life Leech, 2-4% increased life, 15-30% increased chance of potion crit
  • Gloves old:1-3% Life Leech, +10-20 Hit Points, 5-10% Crushing Blow
  • Gloves new:1-3% Life Leech, 2-4% increased life, 5-10% Crushing Blow
  • Chest old:1-3% Life Steal, +10-20 Hit points, 1-3 Demon Heal
- Chest new:1-3% Life Steal, 5-10% increased life, 10-30 Demon Heal Conclusion
I can imagine all the Jeweller’s Plate of the whale getting destroyed trying to do a blood or hit power craft on them hahaha
So combining the 2 you could have people trying to sacrifice their:
+6 skill sorc orb with caster craft
Cruel GMB of the fool with Blood craft
this would help crafting a lot rather than having only 3-4 good craft out of 40
People would be hoarding rare and high ilvl jewels, people would be identifying magic items in hope of getting cool affixes to sacrifice to RNGesus, that would be an awesome buff to endgame
=>Ingredient stacking Runes, gems, organs, keys, token now stack everywhere(inventory, stash,trade, vendor,cube)
submitted by D2R-4 to Diablo [link] [comments]

2021.12.02 18:32 dzouzefko Surprisingly accurate

Surprisingly accurate submitted by dzouzefko to formuladank [link] [comments]

2021.12.02 18:32 MrFreakyStory "I Live Next To A Military Base, Something Escaped While I Was Hunting" | Horror Story

submitted by MrFreakyStory to PsychologicalHorror [link] [comments]

2021.12.02 18:32 SirXrageXquit LF: Bulbasaur, Skrelp, Heracross, Porygon Tradebacks FT: Anything else from dex

need to finish up my Isle of Armor dex, just need skrelp, bulbasaur, Heracross, and trade backs to evolve my porygon twice.
submitted by SirXrageXquit to pokemontrades [link] [comments]

2021.12.02 18:32 MathYou69 When you are video calling someone, who do you look at more?

View Poll
submitted by MathYou69 to polls [link] [comments]

2021.12.02 18:32 MJCbAdAsS Fluffy Stuffing- Legendary Artifact

Fluffy Stuffing- Legendary Artifact submitted by MJCbAdAsS to newworldgame [link] [comments]

2021.12.02 18:32 popotron109 Can I just reset instead of releasing all breedjects?

I know in 7th gen (maybe even earlier), the shiny egg was like…determined the moment the mons entered the daycare. But in Sw/Sh, you could hatch 100 mons, reset, and then hatch an entirely new set of 100 mons with a chance to be shiny.
Can we still do that now? I don’t want to have to sit there releasing breedjects just to restart the hunt. 😐
submitted by popotron109 to PokemonBDSP [link] [comments]