2021.12.02 18:32 Alsiqht Weight distribution during cornering is a trivial calculation with a determinate solution, but what about lateral force distribution?
Let's assume we're traveling steady-state around a circle. Obviously, the distribution of weight (normal force) between the inner and outer wheels is extremely easy to calculate. All you need to know is the track, cg height, vehicle mass, and lateral acceleration (which is calculated with velocity and radius).
Here's my question though: how is the lateral force on the tires distributed between inner and outer? Is there a way to calculate it easily like weight distribution that I'm missing, or is it simply an overconstrained problem that requires more complex simulation? Obviously you can calculate the maximum grip using the normal force and friction coefficient, but maximum grip isn't the actual force being exerted in an arbitrary corner. Looking for any info anyone has!
submitted by Alsiqht to F1Technical [link] [comments]
2021.12.02 18:32 SplatteredCow69 So uhh
The wubbox sale huh? Totally didn’t save up 150M for that… totally don’t have every wubbox on every island except for gold and wublin island now… nope…
submitted by SplatteredCow69 to MySingingMonsters [link] [comments]
2021.12.02 18:32 BIG_DECK_YT What's your biggest issue with the DLC characters?
So I posted a thread about what people think about Happy Chaos and while a lot was discussed, a point which I noticed being made by multiple people was that they are actually underwhelmed by him as a character. The general point being made was that the DLC characters for now are being made to be cool, instead of effective in the game. I wonder how many people feel like that? Do you think Goldlewis, Jack-O and Happy Chaos don't really have a chance in the competitive scene? Does that even matter? Do they have too many dedicated bars other than the super bar? Are they too heavy on mechanics without efficiency? Do you think that we should continue with the rule of cool? Do you even care? Let's talk about it.
submitted by BIG_DECK_YT to Guiltygear [link] [comments]
2021.12.02 18:32 ScientistOver6575 My Parents are so God Damn oblivious and narcissistic. BONUS: Rant about my birth mom
|submitted by ScientistOver6575 to insaneparents [link] [comments]|
2021.12.02 18:32 Nicgan100 How about that Joe Biden?
2021.12.02 18:32 Scacco_matto04 Preferirei un altro look down piuttosto che questo:
|submitted by Scacco_matto04 to nFire [link] [comments]|
2021.12.02 18:32 stareren Confusion on Mcqueen's stand discs
I'm watching part 6 and in episode 7, Emperio tells Jolyne is that Ermes put Mcqueen's memory disc back in and he came back to life, but then Emperio gives the memory disc to Jolyne. How does that even work? You can pull discs back out?
submitted by stareren to StardustCrusaders [link] [comments]
2021.12.02 18:32 The-God-Obito-Uchiha To my "YOU" fans. You may know the character Ryan from season 3....does this guys behavior (and looks kinda) not remind you of someone maybe another ryan??...There's no such thing as a coincidence
|submitted by The-God-Obito-Uchiha to h3h3productions [link] [comments]|
2021.12.02 18:32 SpittinSpells Do you feel unsatisfied after?
If you are touching your ass when jacking off, do you feel unsatisfied after? Sometimes when I touch my ass/prostate and cum I never cum as hard. It leaves me feeling almost like I need to fuck something.
submitted by SpittinSpells to askgaybros [link] [comments]
2021.12.02 18:32 CardNo2290 What is the reason my city is full of social housing?
2021.12.02 18:32 dbj989 [Jeff Zrebiec] Ravens injury report DNP: FB Patrick Ricard (foot/thigh); TE Nick Boyle (knee); OT Al Villanueva (vet day), Cedric Ogbuehi (thigh); OLB Odafe Oweh (shoulder); NT Brandon Williams (vet day); CBs Marlon Humphrey (illness), Tavon Young (illness), Chris Westry (thigh)
2021.12.02 18:32 ET56uwu This guy's cover has been blown.I think.
|submitted by ET56uwu to NANIKPosting [link] [comments]|
2021.12.02 18:32 agentolga25 Trishas live tonight... CATS . Here she says she would kill cats and dogs https://www.youtube.com/watch?v=3gUlRMJiKa8
|submitted by agentolga25 to Trishyland [link] [comments]|
2021.12.02 18:32 lowkeyalchie Are these red flags?
I've had multiple bad experiences in therapy, but I need help, so I scheduled an appointment with the only therapist I could get an appointment with through my work (they pay for it).
Yesterday was my initial appointment and I have mixed feelings. I'm trying to be positive, but I'm really afraid of another bad experience. Would you consider the following red flags? I'm trying to gain some clarity
2021.12.02 18:32 Shellylynn13 Huns are getting desperate in my hometown
|submitted by Shellylynn13 to antiMLM [link] [comments]|
2021.12.02 18:32 TweetArchiveBot >> Tweet deleted by BigDaddyLiberty at 2021-12-02 21:32:34.443068. ID: 1351063624534601732
Annoyingly the Twitter API doesn't supply any actual information about deleted tweets other then it's ID, so for now the best I can do is give you a notification that some Tweet has been deleted.
submitted by TweetArchiveBot to LibertyRSA [link] [comments]
2021.12.02 18:32 Majopajojo Guess who is behind the wheel
|submitted by Majopajojo to ForzaHorizon [link] [comments]|
2021.12.02 18:32 UltimateMuffinMan Galaxy drops are screwed up.
I'm not sure when this started happening (been playing on and off) but galaxy drops are not the way they used to be.
Previously, when people would exit your galaxy, they would consistently exit on the left side under the wing of the galaxy. This made dropping full squads onto a specific location (doorway entrance, roof, ect) possible and relatively consistent.
Now people exit at all different points around the galaxy. This is pretty dumb because it removes the ability for people to just drop right into a room breach. It guarantees your group to be spread out.
Please take a look at this.
submitted by UltimateMuffinMan to Planetside [link] [comments]
2021.12.02 18:32 D2R-4 Now that patching has started, here’s the Dream Content patch!
-------------------------------------------------------------------To welcome those changes without imposing them on those who want to enjoy the remaster in its Pure form, a new game mode will be proposed on character creation alongside laddenon-ladder , classic/expansion, softcore/hardcore
This new option will make you choose between RemasteRebirth
Remaster character option allows them to play the game as it was released on launch, bugs aside Super Unique Unique models
Keep in mind that Diablo 2 was rushed and cut short to fit a certain release date constraint which forced the devs to use shortcuts like simply recolouring special monsters to make them different than the normal ones
Instead of being slightly different, super unique monsters now have their own models that reflect their name and story.
Ie: The Countess isn’t just a recoloured dark huntress, she’s now represented with her canon black dress soaked in blood
Ie: tree head wood fist is now a Brute with a Tree head and a trunk arm
How it works
Beat Nightmare and you appear in act 1 of the 9th circle of hell
Only this circle grants you skill/stats/resist rewards. But to compensate, it grants respec
Besting the 9th circle of hell you gain access to the 8th circle of hell which is harder, +2 to all Monsters and area levels
Follow this concept until you arrive at the final circle of hell where All areas are at least alvl85 allowing people to farm in new ways but beware, everything is harder…Diablo is now stronger than Uber diablo
This way the game doesn’t get new content, it just unlocks already existing content to new approaches
Note: people often talk about /players x command on bnet but this is different, /players x only affect “no drop”, it doesn’t change the a/mlvl which is important for drops limitations which is why people do Pitruns, it’s alvl85
Every unique/set item that drop now has a value/meaning and you got a sink/purpose for those items rather than leaving most of them on the ground. You bad luck streak finding only bad unique could be saved by those crappy unique spawn Dclone
This would give back the thrilling feeling of finding unique items to all of em, good and bad
That Eth Griffon you find isn’t completely useless anymore, it could exponentially increases your chances of spawning Dclone due to its rarity
Dclone spawning on soj is an incitement to dupe and a way to launder those duped items… that’s kinda dumb
Dclone SOJ counter was basically introduced to fight against duped soj, but nowadays there is no reason anymore to sink duped soj, if this stays based on soj, not only only rich people will be able to participate which would kill the community event aspect of it but it actually incite people to actually dupe soj to feed the mechanic lol Blizzard should learn from the Indian cobra bounty failure: wikipedia,org/wiki/Perverse_incentive)
Note: this doesn't make Dclone easier to spawn, there wouldn't be much more Anni's floating around, but it would make it a real Community event rather than hackers/cheater incited to dupe soj and sell them to launder them and make profit
It would turn the Dclone event from an Lottery with only golden tickets to a lottery where there are golden tickets as well as bronze, iron, copper, silver ones
This system is now expanded to magic/rare/unique/set items
Pristine rarity is added and has a 30% increased effect
A cube recipe is added to improve the quality of items up to a maximum of “normal”
This would be a really fun chase to find good combo
Ie: mang song with +3 fireball implicit, making it a +10fireball staff
Ie2: aldur helm with +tornado
Ie3: astreon with +hammer
I think that adding this to the game could revalorize plenty of class oriented base unique and create a more healthy balance between unique and runewords
The current synergy system is bad, By “bad” I mean the damage only aspect of synergy system. By being damage only it make it so skills that get low total %damage synergy or decent total damage synergy but with too many synergy are doomed, they can never be good or take too much investment to even be decent.
Also the way synergy system got implemented was bad because it mostly add synergies on the same branch of the tree, so if you make a fireball sorc, your synergies are also fire which sucks in terms of tactics against immunes. So if you want to be hybrid it will most likely suck/be impossible because you would need 2 skills with few synergies and high total damage% from sysnergies
The way they added synergy system also killed item granted skills… those skills were already balanced by being low level in a mindset of not requiring synergies, but since they added synergies they have been kept at the same low level and cannot benefit from synergies on other classes.
A better approach to Synergies would have been skill effects based on general skill type rather than Class and damage restricted
Then the synergy bonus from each skills is special perks proper those skills
Ie: magic arrow’s synergy bonus:
Other example of what could be done with such system , take Vengeance
Ie: Vengeance’s synergy bonus
TLDR: by changing specific synergy skills to more general type synergies you
Other players can also have access to this information via a link you can share
Now uses a rare quiver bound to the merc, this quiver has (*lvl) affixes, the mods of this quiver can be reroll via Ashera with gold cost
normal Merc now use strafe and exploding arrow
This would help so many builds, melees especially
It’s annoying to have a 3skill(wc,teleport,find item) rotation on right click for a singer but a Paladin only have 2( teleport conc) because somehow blessed hammer is allowed on left click but not war cry
It’s annoying that melee builds cannot benefit from the melee auto targeting mechanic on right click as soon as they have auras or other stuff that require right click
Note: for those who don’t know right click+melee skill has a special mechanic that makes you automatically attack monsters you encounter
You can make fun of console how much you want but damn the controls are superior just because of this
Changing this doesn’t changes the game, it makes it less clunky and more enjoyable
99% is now the maximum resistance a monster can have
Overcapped resistance still counts for resistance reduction and the overcapped resistance penalty (⅕) still exists
Overcapped resistance provides %life increased in exchange to the monsters. Meaning a monster with 125 fire resistance will have 99% effective fire resistance + 26% increased life bonus
refresh game list should be player triggered only - like console and D3, being able to filtetag the activity of the game(not a replacement for current game system but rather as a filter) Baal run, chaos run,farming,trade,progression(updates in real time in which quest and act the game is),service,pvp
Disclaimer: Have to mention beforehand
The term Transmog doesn’t belong in Diablo franchise, even less in D2, by definition transmog is to change an appearance to look grotestque and funny, that’s not what we would aim in Diablo 2, we want to look good, heroic and intimidating. I’d called it personalized gear
1) Goodbye specific item restriction
No more “to make a caster helm it has to be a Mask!”, welcome “Helm craft requires… a helm”
If the person wants to make it in a barb helm… let him do it
If the player wants to make a blood craft Bow… let him do it
most crafts have bad fixed mods anyway, having restrictions is just detrimental to the game, which is why crafting has never been a thing in D2 beside a handful of craft like caster ring/amulet and blood gloves
Make it so that the sacrificed item has an impact on the craft by having a chance to retain the affixes
So if you have +3 jav magic gloves and blood craft them, you have a slight chance of keeping that +3jav on your crafted gloves
The chance to retain the mod isnt big, i think that 50/50 at max ilvl is a solid base but again it could be balanced differently
that 50% chance is split if there are 2 affixes on the magic item
This would greatly increase the interest over magic items, more interest over itemization = more interest to the game
i think it would be cool to make the quality of the jewel help for the retention as well, ie: rare jewel gives+5% chance to retain, facet 10% and then ilvl of the jewel gives between 1-10%(ilvl1 to 99). so a rare ilvl 80 jewel would add 13% chance to retain on top of the
Considering the improvements brought by previous changes, some of them are now improved
but global improvements need to be done to clearly differenciate the recipes and give them personal perks
I can imagine all the Jeweller’s Plate of the whale getting destroyed trying to do a blood or hit power craft on them hahaha
So combining the 2 you could have people trying to sacrifice their:
+6 skill sorc orb with caster craft
Cruel GMB of the fool with Blood craft
this would help crafting a lot rather than having only 3-4 good craft out of 40
People would be hoarding rare and high ilvl jewels, people would be identifying magic items in hope of getting cool affixes to sacrifice to RNGesus, that would be an awesome buff to endgame
submitted by D2R-4 to Diablo [link] [comments]
2021.12.02 18:32 dzouzefko Surprisingly accurate
|submitted by dzouzefko to formuladank [link] [comments]|
2021.12.02 18:32 MrFreakyStory "I Live Next To A Military Base, Something Escaped While I Was Hunting" | Horror Story
2021.12.02 18:32 SirXrageXquit LF: Bulbasaur, Skrelp, Heracross, Porygon Tradebacks FT: Anything else from dex
2021.12.02 18:32 MathYou69 When you are video calling someone, who do you look at more?
2021.12.02 18:32 MJCbAdAsS Fluffy Stuffing- Legendary Artifact
|submitted by MJCbAdAsS to newworldgame [link] [comments]|
2021.12.02 18:32 popotron109 Can I just reset instead of releasing all breedjects?
I know in 7th gen (maybe even earlier), the shiny egg was like…determined the moment the mons entered the daycare. But in Sw/Sh, you could hatch 100 mons, reset, and then hatch an entirely new set of 100 mons with a chance to be shiny.
Can we still do that now? I don’t want to have to sit there releasing breedjects just to restart the hunt. 😐
submitted by popotron109 to PokemonBDSP [link] [comments]